2018-06-11T16:59:22
Operating System: Linux version 4.13.0-43-generic (buildd@lgw01-amd64-041) (gcc version 5.4.0 20160609 (Ubuntu 5.4.0-6ubuntu1~16.04.9)) #48~16.04.1-Ubuntu SMP Thu May 17 13:00:11 UTC 2018
Product Name: Ubuntu 16.04.4 LTS
Compiled using GCC 5.4.0
Qt runtime version: 5.5.1
Qt compilation version: 5.5.1
Addressing mode: 32-bit
MemTotal: 2059052 kB
MemFree: 1693388 kB
MemAvailable: 1673916 kB
SwapTotal: 3998716 kB
model name : Intel(R) Core(TM)2 Duo CPU E6750 @ 2.66GHz
cpu MHz : 2183.269
model name : Intel(R) Core(TM)2 Duo CPU E6750 @ 2.66GHz
cpu MHz : 2326.815
QProcess: Destroyed while process ("lspci") is still running.
stellarium -d
-------------------------------------------------------
[ This is Stellarium 0.18.0 -
http://www.stellarium.org ]
[ Copyright (C) 2000-2018 Fabien Chereau et al. ]
-------------------------------------------------------
Writing log file to: "/home/mikhail/.stellarium/log.txt"
File search paths:
0 . "/home/mikhail/.stellarium"
1 . "/usr/share/stellarium"
Config file is: "/home/mikhail/.stellarium/config.ini"
Default surface format: QSurfaceFormat(version 2.0, options QFlags(), depthBufferSize -1, redBufferSize -1, greenBufferSize -1, blueBufferSize -1, alphaBufferSize -1, stencilBufferSize -1, samples -1, swapBehavior 0, swapInterval 1, profile 0)
Desired surface format: QSurfaceFormat(version 2.1, options QFlags(), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples -1, swapBehavior 0, swapInterval 1, profile 0)
StelGLWidget constructor
StelGraphicsScene constructor
initializeGL
OpenGL supported version: "2.1 Mesa 17.2.8"
Current Format: QSurfaceFormat(version 2.1, options QFlags(0x4), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples -1, swapBehavior 0, swapInterval 1, profile 0)
StelMainView::init
Detected: OpenGL "2.1"
Driver version string: "2.1 Mesa 17.2.8"
GL vendor is "X.Org R300 Project"
GL renderer is "ATI RV370"
GL Shading Language version is "1.20"
initializeOpenGLFunctions()...
OpenGL Features:
- glActiveTexture() function is available.
- Shader functions are available.
- Vertex and index buffer functions are available.
- Framebuffer object functions are available.
- glBlendColor() is available.
- glBlendEquation() is available.
- glBlendEquationSeparate() is available.
- glBlendFuncSeparate() is available.
- Blend subtract mode is available.
- Compressed texture functions are available.
- glSampleCoverage() function is available.
- Separate stencil functions are available.
- Non power of two textures are available.
- Non power of two textures can use GL_REPEAT as wrap parameter.
- The fixed function pipeline is available.
OpenGL shader capabilities and details:
- Vertex Shader: YES
- Fragment Shader: YES
- Geometry Shader: NO
- TessellationControl Shader: NO
- TessellationEvaluation Shader: NO
- Compute Shader: NO
We have 156 OpenGL extensions:
- "GL_AMD_shader_trinary_minmax"
- "GL_ANGLE_texture_compression_dxt3"
- "GL_ANGLE_texture_compression_dxt5"
- "GL_APPLE_packed_pixels"
- "GL_ARB_ES2_compatibility"
- "GL_ARB_buffer_storage"
- "GL_ARB_clear_buffer_object"
- "GL_ARB_clip_control"
- "GL_ARB_compressed_texture_pixel_storage"
- "GL_ARB_copy_buffer"
- "GL_ARB_debug_output"
- "GL_ARB_depth_texture"
- "GL_ARB_draw_buffers"
- "GL_ARB_draw_elements_base_vertex"
- "GL_ARB_explicit_attrib_location"
- "GL_ARB_explicit_uniform_location"
- "GL_ARB_fragment_coord_conventions"
- "GL_ARB_fragment_program"
- "GL_ARB_fragment_program_shadow"
- "GL_ARB_fragment_shader"
- "GL_ARB_framebuffer_object"
- "GL_ARB_get_program_binary"
- "GL_ARB_get_texture_sub_image"
- "GL_ARB_half_float_pixel"
- "GL_ARB_half_float_vertex"
- "GL_ARB_instanced_arrays"
- "GL_ARB_internalformat_query"
- "GL_ARB_internalformat_query2"
- "GL_ARB_invalidate_subdata"
- "GL_ARB_map_buffer_alignment"
- "GL_ARB_map_buffer_range"
- "GL_ARB_multi_bind"
- "GL_ARB_multisample"
- "GL_ARB_multitexture"
- "GL_ARB_occlusion_query"
- "GL_ARB_occlusion_query2"
- "GL_ARB_pixel_buffer_object"
- "GL_ARB_point_parameters"
- "GL_ARB_point_sprite"
- "GL_ARB_program_interface_query"
- "GL_ARB_provoking_vertex"
- "GL_ARB_robustness"
- "GL_ARB_sampler_objects"
- "GL_ARB_separate_shader_objects"
- "GL_ARB_shader_objects"
- "GL_ARB_shading_language_100"
- "GL_ARB_shadow"
- "GL_ARB_sync"
- "GL_ARB_texture_barrier"
- "GL_ARB_texture_border_clamp"
- "GL_ARB_texture_compression"
- "GL_ARB_texture_cube_map"
- "GL_ARB_texture_env_add"
- "GL_ARB_texture_env_combine"
- "GL_ARB_texture_env_crossbar"
- "GL_ARB_texture_env_dot3"
- "GL_ARB_texture_float"
- "GL_ARB_texture_mirror_clamp_to_edge"
- "GL_ARB_texture_mirrored_repeat"
- "GL_ARB_texture_non_power_of_two"
- "GL_ARB_texture_rectangle"
- "GL_ARB_texture_rg"
- "GL_ARB_texture_storage"
- "GL_ARB_transpose_matrix"
- "GL_ARB_vertex_array_bgra"
- "GL_ARB_vertex_array_object"
- "GL_ARB_vertex_attrib_binding"
- "GL_ARB_vertex_buffer_object"
- "GL_ARB_vertex_program"
- "GL_ARB_vertex_shader"
- "GL_ARB_window_pos"
- "GL_ATI_blend_equation_separate"
- "GL_ATI_draw_buffers"
- "GL_ATI_fragment_shader"
- "GL_ATI_separate_stencil"
- "GL_ATI_texture_env_combine3"
- "GL_ATI_texture_float"
- "GL_ATI_texture_mirror_once"
- "GL_EXT_abgr"
- "GL_EXT_bgra"
- "GL_EXT_blend_color"
- "GL_EXT_blend_equation_separate"
- "GL_EXT_blend_func_separate"
- "GL_EXT_blend_minmax"
- "GL_EXT_blend_subtract"
- "GL_EXT_compiled_vertex_array"
- "GL_EXT_copy_texture"
- "GL_EXT_draw_range_elements"
- "GL_EXT_fog_coord"
- "GL_EXT_framebuffer_blit"
- "GL_EXT_framebuffer_multisample"
- "GL_EXT_framebuffer_multisample_blit_scaled"
- "GL_EXT_framebuffer_object"
- "GL_EXT_gpu_program_parameters"
- "GL_EXT_multi_draw_arrays"
- "GL_EXT_packed_depth_stencil"
- "GL_EXT_packed_pixels"
- "GL_EXT_pixel_buffer_object"
- "GL_EXT_point_parameters"
- "GL_EXT_polygon_offset"
- "GL_EXT_provoking_vertex"
- "GL_EXT_rescale_normal"
- "GL_EXT_secondary_color"
- "GL_EXT_separate_specular_color"
- "GL_EXT_shadow_funcs"
- "GL_EXT_stencil_two_side"
- "GL_EXT_stencil_wrap"
- "GL_EXT_subtexture"
- "GL_EXT_texture"
- "GL_EXT_texture3D"
- "GL_EXT_texture_compression_dxt1"
- "GL_EXT_texture_compression_s3tc"
- "GL_EXT_texture_cube_map"
- "GL_EXT_texture_edge_clamp"
- "GL_EXT_texture_env_add"
- "GL_EXT_texture_env_combine"
- "GL_EXT_texture_env_dot3"
- "GL_EXT_texture_filter_anisotropic"
- "GL_EXT_texture_lod_bias"
- "GL_EXT_texture_mirror_clamp"
- "GL_EXT_texture_object"
- "GL_EXT_texture_rectangle"
- "GL_EXT_texture_sRGB"
- "GL_EXT_texture_sRGB_decode"
- "GL_EXT_texture_snorm"
- "GL_EXT_vertex_array"
- "GL_EXT_vertex_array_bgra"
- "GL_IBM_multimode_draw_arrays"
- "GL_IBM_rasterpos_clip"
- "GL_IBM_texture_mirrored_repeat"
- "GL_INGR_blend_func_separate"
- "GL_KHR_context_flush_control"
- "GL_KHR_debug"
- "GL_KHR_no_error"
- "GL_MESA_pack_invert"
- "GL_MESA_texture_signed_rgba"
- "GL_MESA_window_pos"
- "GL_MESA_ycbcr_texture"
- "GL_NV_blend_square"
- "GL_NV_conditional_render"
- "GL_NV_fog_distance"
- "GL_NV_light_max_exponent"
- "GL_NV_packed_depth_stencil"
- "GL_NV_texgen_reflection"
- "GL_NV_texture_barrier"
- "GL_NV_texture_env_combine4"
- "GL_NV_texture_rectangle"
- "GL_OES_EGL_image"
- "GL_OES_read_format"
- "GL_S3_s3tc"
- "GL_SGIS_generate_mipmap"
- "GL_SGIS_texture_border_clamp"
- "GL_SGIS_texture_edge_clamp"
- "GL_SGIS_texture_lod"
- "GL_SUN_multi_draw_arrays"
EXT_gpu_shader4 MISSING!
MESA Version Number detected: 17.2
Mesa version is fine, we should not see a graphics problem.
GLSL Version Number detected: 1.2
This is not enough: we need GLSL1.30 or later.
You should update graphics drivers, graphics hardware, or use the --mesa-mode option.
Else, please try to use an older version like 0.12.5, and try there with --safe-mode
Config option main/ignore_opengl_warning found, continuing. Expect problems.
Cache directory is: "/home/mikhail/.cache/stellarium/stellarium"
Sky language is "ru_RU"
Planetary features language is "ru_RU"
Application language is "ru_RU"
Loading Solar System data (1: planets and moons) ...
Loading from : "/usr/share/stellarium/data/ssystem_major.ini"
Loaded 77 Solar System bodies
Loading Solar System data (2: minor bodies)...
Loading from : "/home/mikhail/.stellarium/data/ssystem_minor.ini"
Loaded 102 Solar System bodies
File ssystem_minor.ini is loaded successfully...
Loading nomenclature for Solar system bodies ...
Loaded 15466 / 15471 items of planetary surface nomenclature
Loading star data ...
"Loading /usr/share/stellarium/stars/default/stars_0_0v0_7.cat: 0_0v0_7; 4979"
"Loading /usr/share/stellarium/stars/default/stars_1_0v0_7.cat: 1_0v0_7; 21806"
"Loading /usr/share/stellarium/stars/default/stars_2_0v0_7.cat: 2_0v0_7; 150850"
"Loading /usr/share/stellarium/stars/default/stars_3_1v0_4.cat: 3_1v0_4; 425807"
Finished loading star catalogue data, max_geodesic_level: 3
Loading scientific star names from "/usr/share/stellarium/stars/default/name.fab"
Loaded 4506 / 4506 scientific star names
Loading variable stars from "/usr/share/stellarium/stars/default/gcvs_hip_part.dat"
Loaded 6916 / 6916 variable stars
Loading double stars from "/usr/share/stellarium/stars/default/wds_hip_part.dat"
Loaded 16412 / 16412 double stars
Loading cross-identification data from "/usr/share/stellarium/stars/default/cross-id.dat"
Loaded 108338 / 108338 cross-identification data records for stars
navigation/preset_sky_time is a double - treating as jday: "2451514.25001"
Loading DSO data ...
[...] "Stellarium DSO Catalog, version 3.4 (standard edition)"
Loaded 90415 DSO records
Loading DSO outline data ...
Loaded 63 DSO outline records successfully
LandscapeMgr: initialized Cache for 100 MB.
Loading star names from "/usr/share/stellarium/skycultures/western/star_names.fab"
Loaded 848 / 848 common star names
Loading DSO name data ...
Loaded 1012 / 1029 DSO name records successfully
WARNING - No position data for 17 objects: "PGC 621, PGC 2345, PGC 2906, PGC 2907, PGC 14098, PGC 23521, PGC 28759, PGC 29167, PGC 34658, PGC 42102, PGC 54559, PGC 59117, PGC 73957, PGC 95597, PGC 100170, PGC 100170, PGC 119230"
Loaded 88 / 88 constellation records successfully for culture "western"
Loaded 85 / 85 constellation art records successfully for culture "western"
Loaded 88 / 88 constellation names
Loading constellation boundary data ...
Loaded 782 constellation boundary segments
Error in Asterism "TA6" : can't find star with coordinates 2.14697 / 8.55097
ERROR reading asterism lines record at line 63 for culture "western"
Loaded 53 / 54 asterism records successfully for culture "western"
WARNING - asterism abbreviation "TA6" not found when loading asterism names
Loaded 43 / 44 asterism names
stel.OpenGLArray: Vertex Array Objects are supported
Initializing basic GL shaders...
Creating GUI ...
Loaded plugin "Exoplanets"
[Exoplanets] Version of the format of the catalog: 1
[Exoplanets] loading catalog file: "/home/mikhail/.stellarium/modules/Exoplanets/exoplanets.json"
Loaded plugin "FOV"
Loaded plugin "MeteorShowers"
MeteorShowersMgr: Loading catalog file: "/home/mikhail/.stellarium/modules/MeteorShowers/showers.json"
Loaded plugin "Novae"
[Novae] version of the catalog: 1
[Novae] loading catalog file: "/home/mikhail/.stellarium/modules/Novae/novae.json"
Loaded plugin "Oculars"
Ocular plugin - press Command-O to toggle eyepiece view mode. Press ALT-o for configuration.
Oculars::validateIniFile ocular.ini exists at: "/home/mikhail/.stellarium/modules/Oculars/ocular.ini" . Checking version...
Oculars::validateIniFile found existing ini file version 3.1
Loaded plugin "Satellites"
[Satellites] loading catalog file: "/home/mikhail/.stellarium/modules/Satellites/satellites.json"
Satellite has invalid orbit: "EAGLE 2" "39436"
Satellite has invalid orbit: "2018-051B" "43494"
Loaded plugin "SolarSystemEditor"
Using the ssystem_minor.ini file that already exists in the user directory...
Got location "Омск, Омская область, Россия (55, 73.4; Asia/Omsk)" Initializing planets GL shaders...
"StelPainter: Warnings while linking objShadowShaderProgram shader program:\nwarning: Too many fragment shader default uniform block components, but the driver will try to optimize them out; this is non-portable out-of-spec behavior\nwarning: Too many fragment shader uniform components, but the driver will try to optimize them out; this is non-portable out-of-spec behavior\n"